After months of hesitation the scorpion is getting more paint. I also need him for this crazy ass jungle mission tomorrow (Defiler).
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Speaking of the mission there was a small modifcation to the rules. All forest is considered dense and is infinitely high for purposes of LOS and vehicles (Skimmers can't hover over).
My list is ready. As stated in the earlier post, I am taking as many walkers as I have. The block LoS rules will negate any dreadnought fire frenzy rolls so ether they're running or sane. HQ choices pretty much suck for CSM and this mission. I'm leaving the princes at home for once. I expect one of my nurgle squads to hold their own while an HQ plants the beacon. Since this will be a combat oriented game, I added a little fun to the list with two Khorne lords.
Defiler
x2 CCW
Dreadnought
Extra CCW
Heavy Flamer
Extra Armor
Dreadnought
Lascannon
7 Deathguard
2 Flamer
Champion
Powersword
Rhino
Combi-Melta
Dozer Blade
7 Deathguard
2 Flamer
Champion
Powersword
Rhino
Combi-Flamer
Dozer Blade
8 Khorne Berserkers
Champion
Powerfist
Rhino
Dozer Blade
Kharn
Chaos lord
Mark of Slaanesh
Wings
Blissgiver
2 Obliterators
8 Possessed
Icon of Khorne
Horus Heresy 3e Review: Vanus Infocyte Assassin
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